Mathijs Lehman : Portfolio

private string Introduction()

Greetings!

I am Mathijs Lehman, a Graduate of Creative Media & Game Technologies. I would love to work as a Unity Developer!
Some of my projects:
Universe Generation
private void AboutMe()
I am a Unity Developer currently located in Poland, Wroclaw. Playing football for 16 years and developing games at OAMK, Gamious and Landell Games, have taught me that I am a team-oriented individual.

Whilst at Gamious I had the opportunity to contribute to the development of an RTS game and after a month I was transferred to a bigger team to help with a Wordplay game. For this I mostly worked on having an adaptive UI across all platforms.
In my spare time I am an avid gamer, with a steam library that is too large to complete anytime soon. Besides this I am also a keyboard-enthusiast! I love working with cutting edge equipment and getting to customize my own peripherals is something that really excites me.

Finding something that piques my interest always causes me to go on a path of discovery to try and understand more about the newfound topic. Through this behaviour I am always expanding my knowledge or skills. For example, this website was made by myself without any frameworks since I just wanted to learn more about HTML, CSS and java. Here you can find the Source Code.
private void Highlight()
During a 20 week long project I worked for SmartCities, a research group at Saxion University of Applied Sciences. The game simulates how to build smarter cities with all your needs within range of the citizens.
The project is build in Unreal Engine 5, making it the biggest project I have build using the engine. We conducted a lot of research to ensure the goal of the game: Get more people involved in city planning!
Generated Universe
Tags: UE5, Blueprints, CitySim, C++, Lead, Group
During this 20 week project I took on the role of Project Lead and Lead Developer. I was responsible for all the communication with our client, keeping everyone to our agile working structure and making sure that everyone in our 8 people team was up to kept up to date on the latest developments. I also made sure that besides being colleagues we felt united as a team. We worked hard together, motivating one another and helping whenever possible. Over the course of 20 weeks we became a group of friends who all together made the final product a reality.

I am very proud of my team and what we together have accomplished during this project.

Feedback from my peers:
private void Portfolio()
Pass The Gass
Tags: C#, Unity, Generation, Mobile, Group
This is a space tycoon game that was made as part of my exchange program with OAMK, a Finnish university. The game provides players with a new universe every time they set out on an expedition, because of my contribution. In the game, when you go on a space expedition, my code will generate a universe full of planets with different resources, danger levels and travel risks.
It was the most challenging and interesting project I have worked on.

Internship
WordsInProgress
Tags: C#, Unity, RTS, UI, Mobile, Gamious
During my internship I worked on an RTS in it's final stages of development. The project had been in development already for a couple of years and it took me a moment to get used to the existing codebase. I worked mostly on bug fixing regarding team assignment and path finding. After this I was put to work on some UI, tooling and extra settings features.

When this was finished I was moved to the Words in Progress team which was getting ready to launch the game. I was tasked with improving the existing UI by making it adaptable to anything between ultra-wide and portrait resolutions.

AI Plays Classic Games
AITraining
Tags: C#, Unity, AI, Machine learning, Solo
Using the Unity ML-agents library I created several different classic games in which I trained the AI. Using different parameters, I tried to optimize the learning process for Snake, Flappy Bird and Dino Runner.

Image 1
Tags: C++, OpenGL, Shaders, Solo
A flat plane terrain mesh altered through the use of a black to white coloured height map. After this the normals are recalculated through the adjacent vertexes heights and some lighting is added to make it seem a little more realistic.
PathTracing
Tags: C#, Unity, Shaders, Solo
After trying my hand at lighting and shaders with the height mapping I did in OpenGL, I wanted to take it a step further in terms of realism. This scene was made in Unity and uses Path tracing to determine light reflections more accurately. In this image it shows up to 10 bounces of the light hitting any surface.
Chatroom
Tags: C#, Unity, Networking, Solo
A chatroom application made in Unity that uses TCP and has several commands which, for example, let you change your in-game skin or whisper to the people in close proximity to you.
private void Experience()
Languages
Software
public void Contact()